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Awesty Productions

An Introduction to Animation and Hierarchy in Swift 3d

March 26th, 2007 by awesty

This tutorial is for anyone who doesn’t have much knowledge in Swift 3d, or is not sure how to animate in swift 3d. We won’t be modeling anything to spectacular for the animation, just a bunch of boxes resembling a person. ;)

1. Start off by opening Swift 3d and make a box.

2. Make 2 more boxes, the upper arm and the forearm.

NOTE: When you resize your arm, make sure you do it in the advanced modeler, otherwise when we get to the animation part you will run into some difficulties. Skip steps 3 & 4 if you already know how to do this.

3. Enter the advanced modeler by clicking on the tab up the top (Make sure the box you want to resize is selected before you do this). Click the Edit Mesh button on the right hand side of the tool bar (It should turn red once you have done this).

4. Click the uniform scale button and then adjust the size of your box. Once it is the correct size return back to the Scene Editor by clicking the tab.

5. Select the Upper arm and Forearm. Copy (Ctrl+c) and Paste (Ctrl+v) them and move them over to the other side of the body for the other arm. Now select the body and click ‘Object’ over on the left. Name it ‘body’.

Repeat this for the remaining body parts (left upper arm, left lower arm etc…).

6. Look up at the Hierarchy window, it should be to the right of the timeline. It should list all the things on the stage. Drag the left upper arm onto the body in the Hierarchy window. It should know look like below.

The left upper arm is now attached to the body. Now, if you move the body the left upper arm will move too. This makes it alot easier to animate, since it will move together with the body and make the animation look more realistic and save some time animating it.

7. Select the left upper arm and click on position on the left of the screen. Click on the box saying ‘Move Pivot Only’. Drag the pivot point up to where your shoulder would be. This is where the left upper arm will rotate from.

Do this for the rest of the body.

8. Do this with the rest of the items in the hierarchy window until it looks something like mine:

Now we have our model set up like a human body it is time to animate.

9. Click the animate button on the right hand side of the tool bar. Now Swift 3d is in animating mode. Click on the upper left arm and select frame 15 on your timeline.

10. In the crystal keyball down in the bottom left of the screen, click the box that should say 0° and change it to 10. This means when we rotate the arm it will rotate 10° at a time. Now click the box above it, which is a black ball with a curved red line on the bottom of it. This locks the trackball to spin rotation, so the arm only rotates the direction we want it. Click on the trackball and drag your mouse. Now swift will fill in the other frames, just like flash does with a tween. If you continue doing this you will end up with something like below:

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15 Comments »

Comment by Uzi
2007-03-27 02:26:58

thank you awesty!! that’s what i need :). One question though: these files can be put in flash, right? I’ve got Flash 8 Pro and it doesn’t work.How can I do?

 
Comment by KIM
2007-03-28 19:16:04

is this 3D swift or 3D Studio?

 
Comment by awesty
2007-03-29 16:48:17

Just like it says in the title and at the start of the tutorial this is for swift 3d.

 
Comment by Daniel
2007-03-30 00:25:41

Awesty thanks so much for putting this tut on, I have asked you to put one on swift before but you said you don’t have it. Now you have it and its great. You rule.

 
Comment by Kurt
2007-04-02 02:49:53

Sweet!!! fro so long i wanted to create a 3d thing that moves i didn’t really make it yet though.

 
Comment by Grifo
2007-04-07 23:40:42

Good. The next ones will be great.

@Uzi Make sure you’re exporting to swf format, then you can use in Flash 8. I’m not sure though.

 
Comment by awesty
2007-04-08 12:29:26

@Grifo: I believe you actually have to export it as .swft format to edit it in flash.

 
Comment by voidSkipper Subscribed to comments via email
2007-05-27 10:43:20

How is it that I keep running into you, Awesty? #flashers, and I keep seeing you on newgrounds too :XD

Comment by awesty
2007-07-03 18:09:11

Haha.

I dont think I have seen you on newgrounds though :\

 
 
Comment by Psycho Ninja Subscribed to comments via email
2007-05-28 10:21:37

or to get swift 3-D into Flash you might have to use FLash 8 Video Encoder

 
Comment by peru Subscribed to comments via email
2007-11-01 17:42:37

swift 3d saves files in .swft format. if you want to import them in flash, you can only in flash mx.

Comment by awesty
2007-11-01 19:13:21

It works fine for me in flash 8. There is a plugin or something you have to install first I think.

 
 
Comment by Christian Subscribed to comments via email
2008-02-13 03:07:54

Wow, it’s great, well It’s Swift 3D and works with Flash mx 2004, Flash 8 and Flash CS3, you can export your animation to Flash, only you must intall correctly Swift 3d, there is a file that appear that you have to select, so you can edit everything (Lights, Cameras, Shadows, Textures…and more, all inside of Flash) also you might add Action Script and became it, well it’s fantastic; also Swift 3D has plug-in for LightWave, 3D Max, Maya, well It’s light but powerful

 
Comment by rudydbooty
2008-07-23 05:18:30

WOW !! i can’t wait to get started!

 
Comment by Leo Subscribed to comments via email
2008-07-27 14:25:30

Hi everyone, well Swift 3d is a tool for flash but We can\’t compare It with Maya or 3D studio max because Swift has been designed by work with the environment of Flash, well when you install this software, you indicate the plug-in of Flash by that you can export your animations into of Flash, so you can edit everything your work make in Swift 3D but with the Flash\’s rules and you can add Action Script, I hope That you publish more tutorials of Swift 3D because there aren\’t much information of this software on the Internet, do you know of some book that I can read? please mention it

 
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