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	<title>Comments on: Turn Based Combat</title>
	<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/</link>
	<description></description>
	<pubDate>Fri, 10 Feb 2012 18:43:32 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>By: hellnes</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-112598</link>
		<dc:creator>hellnes</dc:creator>
		<pubDate>Sun, 03 Oct 2010 15:18:32 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-112598</guid>
		<description>nvm i figured it out</description>
		<content:encoded><![CDATA[<p>nvm i figured it out</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hellnes</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-112451</link>
		<dc:creator>hellnes</dc:creator>
		<pubDate>Sun, 03 Oct 2010 03:59:07 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-112451</guid>
		<description>everytime i play it the it keeps looping the enemys attack animation
http://rapidshare.com/files/422794020/game.fla
what am i doing wrong</description>
		<content:encoded><![CDATA[<p>everytime i play it the it keeps looping the enemys attack animation<br />
<a href="http://rapidshare.com/files/422794020/game.fla" rel="nofollow">http://rapidshare.com/files/422794020/game.fla</a><br />
what am i doing wrong</p>
]]></content:encoded>
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	<item>
		<title>By: MrPigilay</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-82174</link>
		<dc:creator>MrPigilay</dc:creator>
		<pubDate>Sun, 20 Jun 2010 18:39:58 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-82174</guid>
		<description>I’m making a Llama RPG game where it’s like stick rpg but more of a storyline and skill structure. Well I found out how to make a turn based battle for the games fighting but in the game you have variables “str for example” I want it so the higher strength you have the higher you hit. I use this code
“_root.ehP -= random(10)+5;” But the strength doesn’t change what you hit so I need a code that makes it so the strength increases what you hit. Help me forum.</description>
		<content:encoded><![CDATA[<p>I’m making a Llama RPG game where it’s like stick rpg but more of a storyline and skill structure. Well I found out how to make a turn based battle for the games fighting but in the game you have variables “str for example” I want it so the higher strength you have the higher you hit. I use this code<br />
“_root.ehP -= random(10)+5;” But the strength doesn’t change what you hit so I need a code that makes it so the strength increases what you hit. Help me forum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AW</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-68323</link>
		<dc:creator>AW</dc:creator>
		<pubDate>Wed, 19 May 2010 13:28:22 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-68323</guid>
		<description>i liek smelly peehnus</description>
		<content:encoded><![CDATA[<p>i liek smelly peehnus</p>
]]></content:encoded>
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	<item>
		<title>By: Bob</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-68079</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 18 May 2010 23:04:52 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-68079</guid>
		<description>How do you make it so it shows a win or lose screen? Please say where to put the actionscript.</description>
		<content:encoded><![CDATA[<p>How do you make it so it shows a win or lose screen? Please say where to put the actionscript.</p>
]]></content:encoded>
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	<item>
		<title>By: Stinkychops</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-66814</link>
		<dc:creator>Stinkychops</dc:creator>
		<pubDate>Sun, 16 May 2010 09:50:06 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-66814</guid>
		<description>Create a new layer.

Fill the whole thing with one keyframe.

Inside this keyframe put

potionCount=5

inside your frame, wherever you have the _root.potion= _root.potion - 1 (or whatever your method of reduction is)
 make sure the variable names are correct, test it, return here if there are problems.</description>
		<content:encoded><![CDATA[<p>Create a new layer.</p>
<p>Fill the whole thing with one keyframe.</p>
<p>Inside this keyframe put</p>
<p>potionCount=5</p>
<p>inside your frame, wherever you have the _root.potion= _root.potion - 1 (or whatever your method of reduction is)<br />
 make sure the variable names are correct, test it, return here if there are problems.</p>
]]></content:encoded>
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	<item>
		<title>By: Dude77</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-66254</link>
		<dc:creator>Dude77</dc:creator>
		<pubDate>Fri, 14 May 2010 22:18:53 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-66254</guid>
		<description>Hey awesty ty for the  tutorial im using it for my rpg im working on. I have just one question though. i am making it so u can walk around in my rpg and stuff, then when u run into an enemy it takes u to the turn based battle i made with this tutorial. i made the guy start with 5 potions, and if u use one it goes down to 4 of course. but when u defeat the enemy and start traveling around again and meet another enemy, the potions are back to 5 cause they reset. how do i make it stay at how many potions i have left and not reset? Ty!</description>
		<content:encoded><![CDATA[<p>Hey awesty ty for the  tutorial im using it for my rpg im working on. I have just one question though. i am making it so u can walk around in my rpg and stuff, then when u run into an enemy it takes u to the turn based battle i made with this tutorial. i made the guy start with 5 potions, and if u use one it goes down to 4 of course. but when u defeat the enemy and start traveling around again and meet another enemy, the potions are back to 5 cause they reset. how do i make it stay at how many potions i have left and not reset? Ty!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stinky</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-42385</link>
		<dc:creator>stinky</dc:creator>
		<pubDate>Sat, 23 Jan 2010 10:33:57 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-42385</guid>
		<description>on the mainframe
if(hP=&#60;0){
hP=0
}
if(hP==0){
_root.gotoAndStop(3)
}
if(ehP=&#60;0){
ehP=0
}
if(ehP==0){
_root.gotoAndStop(2)
}

put the win frame on frame 2and lose on frame 3</description>
		<content:encoded><![CDATA[<p>on the mainframe<br />
if(hP=&lt;0){<br />
hP=0<br />
}<br />
if(hP==0){<br />
_root.gotoAndStop(3)<br />
}<br />
if(ehP=&lt;0){<br />
ehP=0<br />
}<br />
if(ehP==0){<br />
_root.gotoAndStop(2)<br />
}</p>
<p>put the win frame on frame 2and lose on frame 3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fletch</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-42357</link>
		<dc:creator>fletch</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:14:28 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-42357</guid>
		<description>YO, gr8 tutorial but PLEASE can you tell me how i make it go to a win or lose screen when the battle is over? anyone, just tell me what ActionScript to go where in a comment and i'll be SO grateful ^^</description>
		<content:encoded><![CDATA[<p>YO, gr8 tutorial but PLEASE can you tell me how i make it go to a win or lose screen when the battle is over? anyone, just tell me what ActionScript to go where in a comment and i&#8217;ll be SO grateful ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scuds</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-37207</link>
		<dc:creator>Scuds</dc:creator>
		<pubDate>Thu, 22 Oct 2009 21:03:58 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/turn-based-combat/#comment-37207</guid>
		<description>thanx, i can select the attack button now but when i click on the potion button it does nothing and the number of potions doesnt show. i went over the tutorial several times and im positive i didnt miss anything. is it possible theres something wrong with the action script?</description>
		<content:encoded><![CDATA[<p>thanx, i can select the attack button now but when i click on the potion button it does nothing and the number of potions doesnt show. i went over the tutorial several times and im positive i didnt miss anything. is it possible theres something wrong with the action script?</p>
]]></content:encoded>
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