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	<title>Comments on: Efficient Collision Detection with Dynamically Created MC&#8217;s</title>
	<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/</link>
	<description></description>
	<pubDate>Fri, 10 Feb 2012 19:39:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>By: waqas</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-95156</link>
		<dc:creator>waqas</dc:creator>
		<pubDate>Wed, 04 Aug 2010 08:28:59 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-95156</guid>
		<description>i want to make a vs game and an enemy who can dodge,attack, and run how to do this plz help plz</description>
		<content:encoded><![CDATA[<p>i want to make a vs game and an enemy who can dodge,attack, and run how to do this plz help plz</p>
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		<title>By: Val</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-83929</link>
		<dc:creator>Val</dc:creator>
		<pubDate>Fri, 25 Jun 2010 20:05:27 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-83929</guid>
		<description>Hey, I got your tutorial to work, thanks. But I want to add more bullets to my game in the form of different movie clips so that I can get several objects to move up the page. Please could you explain how to do this in my script. cheers!!!</description>
		<content:encoded><![CDATA[<p>Hey, I got your tutorial to work, thanks. But I want to add more bullets to my game in the form of different movie clips so that I can get several objects to move up the page. Please could you explain how to do this in my script. cheers!!!</p>
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	<item>
		<title>By: Stinkychops</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-31096</link>
		<dc:creator>Stinkychops</dc:creator>
		<pubDate>Sun, 14 Jun 2009 12:34:26 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-31096</guid>
		<description>Excuse me mate, I know you changed website but it relates to this tut. I've been making a platformer, the script only works on the enemies with the last bullet fired. I won't go into great detail until I know you've read this. So give me a quote please.

Thanks in advance man.</description>
		<content:encoded><![CDATA[<p>Excuse me mate, I know you changed website but it relates to this tut. I&#8217;ve been making a platformer, the script only works on the enemies with the last bullet fired. I won&#8217;t go into great detail until I know you&#8217;ve read this. So give me a quote please.</p>
<p>Thanks in advance man.</p>
]]></content:encoded>
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	<item>
		<title>By: Timbone</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-25404</link>
		<dc:creator>Timbone</dc:creator>
		<pubDate>Sun, 04 Jan 2009 13:50:36 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-25404</guid>
		<description>Hey dude , you seem to be very skilled with flash so i was wondering if you could eithr show me or give me a link to a simple stick figure - run - and - jump game. i basically just wanna know how to change the appearance of the stick figure when one of the arrow keys is presssed.If you ccould help me please.</description>
		<content:encoded><![CDATA[<p>Hey dude , you seem to be very skilled with flash so i was wondering if you could eithr show me or give me a link to a simple stick figure - run - and - jump game. i basically just wanna know how to change the appearance of the stick figure when one of the arrow keys is presssed.If you ccould help me please.</p>
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	<item>
		<title>By: Bigfoot</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-22418</link>
		<dc:creator>Bigfoot</dc:creator>
		<pubDate>Thu, 11 Sep 2008 19:49:52 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-22418</guid>
		<description>Also @Billy
I changed the script to have more bullets on the screen by changing line 4 
(if (random(10) = 0) { 
and adding more numbers in there, so instead of just checking to see if it equaled 0, I did
(if (random(10) = 0 &#124;&#124; 1 &#124;&#124; 2 &#124;&#124; 3) { 
My script adds a new bullets if a random number between 0-9 equals 0, 1, 2 or 3 and I got a whole BUNCH of bullets at once.</description>
		<content:encoded><![CDATA[<p>Also @Billy<br />
I changed the script to have more bullets on the screen by changing line 4<br />
(if (random(10) = 0) {<br />
and adding more numbers in there, so instead of just checking to see if it equaled 0, I did<br />
(if (random(10) = 0 || 1 || 2 || 3) {<br />
My script adds a new bullets if a random number between 0-9 equals 0, 1, 2 or 3 and I got a whole BUNCH of bullets at once.</p>
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	<item>
		<title>By: Bigfoot</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-22417</link>
		<dc:creator>Bigfoot</dc:creator>
		<pubDate>Thu, 11 Sep 2008 19:43:50 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-22417</guid>
		<description>@Billy
You would want to change that line :
_root["b"+n]._y -= 20; 
to
_root["b"+n]._y += 20;
so that they move downwards.
But you also need to change where they start. Right now the last variable in line 5 (attachMovie("Bullet...) is this :
_y:Stage.height
which says to attach the new clip at y:400 (or whatever the height of your movie is) You need to change that to 
_y:0
if you want it to start at the very top, and then fall.
I hope that made sense.
Also, great tutorial! I tried doing this on my own and I'm sure it wasn't nearly as clean as your script :)</description>
		<content:encoded><![CDATA[<p>@Billy<br />
You would want to change that line :<br />
_root[&#8221;b&#8221;+n]._y -= 20;<br />
to<br />
_root[&#8221;b&#8221;+n]._y += 20;<br />
so that they move downwards.<br />
But you also need to change where they start. Right now the last variable in line 5 (attachMovie(&#8221;Bullet&#8230;) is this :<br />
_y:Stage.height<br />
which says to attach the new clip at y:400 (or whatever the height of your movie is) You need to change that to<br />
_y:0<br />
if you want it to start at the very top, and then fall.<br />
I hope that made sense.<br />
Also, great tutorial! I tried doing this on my own and I&#8217;m sure it wasn&#8217;t nearly as clean as your script <img src='http://www.awestyproductions.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Billy</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-21577</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Sat, 09 Aug 2008 17:06:02 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-21577</guid>
		<description>How would you make the bullets start at the top and fall down. 

"_root["b" n]._y -= 20;"

I changed the (y-=20) to (y =20) to make them descend but as the bullets start at the bottom they fall already out of site.

Also how do you increase the number of bullet on screen?

Many thanks.</description>
		<content:encoded><![CDATA[<p>How would you make the bullets start at the top and fall down. </p>
<p>&#8220;_root[&#8221;b&#8221; n]._y -= 20;&#8221;</p>
<p>I changed the (y-=20) to (y =20) to make them descend but as the bullets start at the bottom they fall already out of site.</p>
<p>Also how do you increase the number of bullet on screen?</p>
<p>Many thanks.</p>
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	<item>
		<title>By: GM</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-18438</link>
		<dc:creator>GM</dc:creator>
		<pubDate>Fri, 27 Jun 2008 05:06:09 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-18438</guid>
		<description>on(release){
gotoAndStop(“SceneName”, FrameNumber)
}</description>
		<content:encoded><![CDATA[<p>on(release){<br />
gotoAndStop(“SceneName”, FrameNumber)<br />
}</p>
]]></content:encoded>
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	<item>
		<title>By: Luccaped</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-17024</link>
		<dc:creator>Luccaped</dc:creator>
		<pubDate>Thu, 15 May 2008 18:51:20 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-17024</guid>
		<description>But i want to do the same thing as Bryson but i want to blow up my spaceship. I put the same code as you put there but it didn't work! is it my version of flash? my version is flash 8 professional or is it the registation point of the spaceship? please reply! because this problem stopped me from finishing my game! i was nearly finished!</description>
		<content:encoded><![CDATA[<p>But i want to do the same thing as Bryson but i want to blow up my spaceship. I put the same code as you put there but it didn&#8217;t work! is it my version of flash? my version is flash 8 professional or is it the registation point of the spaceship? please reply! because this problem stopped me from finishing my game! i was nearly finished!</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-12576</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 12 Feb 2008 09:31:36 +0000</pubDate>
		<guid>http://www.awestyproductions.com/tutorials/flash-tutorials/efficient-collision-detection-with-dynamically-created-mcs/#comment-12576</guid>
		<description>Hello,

I am contacting you on behalf of www.flashcomponents.net . I've read one of your tutorials and I like the way you write. Our site is continuously growing and we recently added a tutorial section. We kindly ask for your approval to allow us to publish your tutorials on our site, mentioning you as the author.
Of course, we are inviting you to do it yourself, but either way, it would be our pleasure to publish them.

Kind regards,
Mike &#124; Flash Components Team</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am contacting you on behalf of <a href="http://www.flashcomponents.net" rel="nofollow">www.flashcomponents.net</a> . I&#8217;ve read one of your tutorials and I like the way you write. Our site is continuously growing and we recently added a tutorial section. We kindly ask for your approval to allow us to publish your tutorials on our site, mentioning you as the author.<br />
Of course, we are inviting you to do it yourself, but either way, it would be our pleasure to publish them.</p>
<p>Kind regards,<br />
Mike | Flash Components Team</p>
]]></content:encoded>
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