Bricks
October 29th, 2007 by awesty
Another game I made with C# and XNA. Basically the same as the game that used to come on the old iPod’s except when you hit a block all the blocks of the same colour touching it disappear as well and it has worse collision detection.
Arrow keys to move, black blocks don’t disappear (they are obstacles). There are three levels.
To play this game you need the .NET Framework (which I recommend you download even if you aren’t gong to play the game, you will need it to run a lot of applications) and XNA runtime, which I have included in the .zip folder with the game.
Click here to download [About 1.5mb]















This doesn’t work I have done everything you and the .txt file said.
Does this have anything to do with Vista?
As far as I know XNA currently only works on XP so I guess Vista is the problem.
Hi,
Ok, I have switched to XP and it still doesn’t work :(.
But anyway… can I ask something about Flash… you know when you hover your mouse over a link in flash, it changes the mouse to a sort of hand with its finger sticking out? well how do I make it so that it just stays as the normal cursor without changing when hovering over a link in flash aswell as clicking it?
Please reply as soon as possible.
Thanks
Calum
When using flash if you want the cursor to remain the same when hovering over a button use
Button.useHandCursor = false;
Where do I put that? on the frame doesn’t work, on the button doesnt work… so what?
?what exactly did you put?
did you you substitute the instance name of the button where it says “Button”?
This is exactly what you should put on the frame.(where the instance name of the button is “bInstance”)
“bInstance.useHandCursor = false;”
If you test the movie the cursor should remain the same when you hover above “bInstance”.